tisdag 6 april 2010




Second week on the project and things are starting to take shape. Above you can see some concept art done by Gabi. We have more but we don't want to give it all away already.
Besides the conceptual art seen above, the art team have created a lot of props considering the amount of time they've spent on it. And it all looks great. It's getting tougher and tougher to stay calm as a designer when working with such talented people. Our ability to put great ideas to the side in lack of time has really been put to the test. But it's all good. We'll have time for that later.

onsdag 31 mars 2010

Welcome to Clean Up Crew The Game

Clean Up Crew is a fast paced Co-op puzzle game developed by 13 students from Skövde University. We're making this game in educational purpose as we all study game development in one way or another.
We plan to have a complete game within tenn weeks and today is already the third day of development so we have a lot to do.
The project group consists of four subgroups, one for each department. Art, Design, Software Engineering and Sound Engineering.
More about the game itself,
Have you ever wondered what happens when the Super Heroes are done playing?
When SuperAwesomeMuscleMan is done with his epic Battle against SuperAwesomeMuscleVillain who cleans up what used to be the city centre?
This is the game that salutes the unsung heroes of everyday life, the cleaners!
The game centers around a dysfunctional cleaning crew called “The Clean Up Crew”. As player you control one of four available characters or team-up with a friend in Co-op mode. Together you have to solve compelling puzzles and task as fast as possible without damaging the environment. To make cleaning a little bit more interesting you have a gravity tool at your disposal. This tool makes it possible to lift, push, pull and throw huge objects. All members are also equipped with gravity spheres which are used to stick objects together.
The game is developed in XNA for PC
Stay tuned for news as this blog will be updated frequently with concept art, sound clips, game play footage and other items of interest.